Citydollar

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Re: Citydollar

Postby ambre » Mon Mar 15, 2010 4:13 pm

Mais le mois d'après, on perd la poupée et la doll si on ne se réabonne pas ou on les garde?

Sinon, ça me convient bien comme système ^^ Mais il y aura toujours l'option de pouvoir acheter de la monnaie virtuelle autre l'abonnement? Je crois que c'est surtout ce qui intéresse les joueurs d'après mes diverses expériences mais j'ai pas la science infuse non plus lol ^^

Pour le forum francophone, j'ai vu, sauf que ce ne sont pas les mêmes sujets, d'où ma question =)

Et je me répète mais merci encore de prendre autant en considération ce que les joueurs pensent. À ma connaissance, c'est loin d'être le cas ailleurs et c'est en grande partie ce qui fera la différence face à vos concurrents et contribuera au succès de ce jeu.
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Re: Citydollar

Postby Stephanie_Valentin » Mon Mar 15, 2010 5:30 pm

Non, pas d'inquiétude, ce qu'on a donné, on ne le reprend pas ;-) Même si on est plus abonné, on garde l'accès aux pièces, aux poupées et à tout ce qu'on a acheté.
On va réfléchir à ce que tu proposes.
C'est normal qu'on s'intéresse à ce que pensent les joueurs, c'est comme si j'allais jouer du violon sans penser à faire plaisir au public ;)
Et puis on a pas tous la même façon d'appréhender les choses donc c'est bien de pouvoir contenter tout le monde si on peux.
Je pense que la différence, c'est qu'on est pas une grosse boîte et ce jeu c'est un peu notre "bébé". On le fait par passion même si on doit penser aussi à gagner un peu d'argent pour continuer à faire vivre le jeu.
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Re: Citydollar

Postby sugar » Mon Mar 15, 2010 9:28 pm

ambre wrote:Et je me répète mais merci encore de prendre autant en considération ce que les joueurs pensent. À ma connaissance, c'est loin d'être le cas ailleurs et c'est en grande partie ce qui fera la différence face à vos concurrents et contribuera au succès de ce jeu.


Tiens tiens Ambre, c'est amusant que tu soulignes cela car je pense exactement la même chose à propos d'un des plus grands concurrents de Dollandthecity...

Sinon je suis plutôt d'accord avec le système que vous vous proposez de mettre en vigueur sur Dollandthecity. :) La seule chose qui m'inquiète un peu c'est que le seul moyen de gagner de l'argent virtuel serait via le système de cartes à gratter ? Pourquoi ne pas permettre à notre Doll de gagner sa vie (un salaire quotidien grâce à un emploi, ou autre) ?
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Re: Citydollar

Postby Stephanie_Valentin » Tue Mar 16, 2010 6:17 am

Merci Sugar. OK, on va y penser ;)
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Re: Citydollar

Postby nea1997 » Wed Mar 17, 2010 2:57 pm

Emmalyn wrote:
Stephanie_Valentin wrote:HI Jessie, can you tell me which games do you find expensive then we can have an idea about prices we will do ;-) Thanks !

Stardoll, gosupermodel etc.
Yes, gosupermodel does not have cheap clothes. On the English site, is it a litte bit cheaper then on the Swedish, on the Swedish is i REALLY expensive (i think it is, because I play there) :?

Exampel: The CHEAPEST thing on SWE gosupermodel cost 10 gomoney (or gopengar, as we call it):S
Last edited by nea1997 on Mon Apr 05, 2010 3:31 pm, edited 1 time in total.
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Re: Citydollar

Postby Stephanie_Valentin » Wed Mar 17, 2010 4:19 pm

We think the prices for the clothes will be between 2 and 22 citydollars ;)
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Re: Citydollar

Postby my-name-is-karen » Thu Mar 18, 2010 7:21 am

Je pense que l'idée du JOB est bien, et que quelques Mini-jeux seraient pas mal aussi. Désoler, ça peut être été dit mais je n'ai pas eu le temps de lire tout le Forum..
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Re: Citydollar

Postby my-name-is-karen » Thu Mar 18, 2010 7:23 am

Votre système st bien aussi
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Re: Citydollar

Postby viviris » Thu Mar 18, 2010 8:58 pm

Personally I'm very annoyed by pseudo free games that make players pay with real money to be able to play parts of the game, in some of them very big parts are VIP's only. I come to this place hoping that i won't be discriminated like in that other games. I understand that game have to earn money for itself and for authors who give their time and efforts. It's totally fair. Only thing is that often authors look at their game as money machine and not as place to have fun and meat new friends.
I'm sure that Stephanie and Patrick aren't the case^^. If i may suggest something i would by very grateful for equal share in the game for every player. Money must come for time and effort put in the creation of the game. So the best is to pay for the same time and effort put in to playing, in another word - to pay with money to save time and effort that must by spend in game to reach goal (for example new dress, part of furniture, pet, new room...) I'm sure that people who want to pay will pay for it. For me the best option is to pay some amount of cash, fore some amount in citydollars. No abonaments, month passes and others of the sort, just real money for game money. If there will be many things to buy, people will buy and buy and buy... Time is only thing that is worth to be selled or buyed in a virtual game. And i would be happy even to play for month to buy a single dress, than to have part of that game out of my reach. I won't be disappointed if some things to buy will be expensive, just one more reason to buy more money. Like in the real world some things are cheap and some are very expensive, you won't buy Gucci or Coco Chanel for few bucks. If game will have many possibility to spend in game money it will tempt players to buy more for real money. Perhaps bars/pubs to chat with friends online and selling drinks to them, in game lottery tickets with special awards(that cannot be buyed in the shop), museums, galleries full of arts made by Stephanie or even the players (with entry tickets), residences, apartments, real estates to buy or sell, beaches with payable attractions, sport centers (carnets for exercising?) and many many others. There is many ways to earn money from players and make them constantly buy citydolars without forcing them to pay. It's a lot of work, yes, but such game will be one and only. If there would by some RollPlay part to it, like Skills to train, that would make players use/buy things that change this skills (it's just a suggestion, although there are similar games that have such skills. One of them use thous skills and things like cloths and furniture to conquer virtual boy's hart and get present from him - special things not to buy in shop)
Thats all a have to say about game money and authors Profits, not every one might agree to my point of view, it's OK^^
Best wishes, Ann.
PS. I would be really grateful for using only English in English part of forum, or translating those that write other language to English by people who know both languages. It would be nice to understood all people that are taking part in discussion.
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Re: Citydollar

Postby Stephanie_Valentin » Fri Mar 19, 2010 6:42 am

Hi, thanks for all these ideas. All the game will be available for all the players. And players who don't pay real money could save the money they will win in the game. :D
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